> Strange, I could still get a crash on compile. > > This time it was a error. I've restored that particular shader from a back up, now > all is fine. > > > BTW, Attached are the two shaders I've been messing with. The Halation shader can > take a while to load, depending on your openGL implementation. It is also the slowest > of them all due to the amount of single passes it does.
CRT-lottes have a black screen.
CRT-halation crashes on loading.
Edit: Nevermind. You post message of those are broken.
Look like my ATI graphics card doesn't like those. My Nvidia graphics card have no issues. CRT-geom-20120130 and ntsc working though.