> > The real oversight is in gl_shader_tool.c: gl_compile_shader_file() > > > > const int buffer_len=8192; > > > > buffer = (GLcharARB *) malloc(buffer_len); > > Yeah, I've just corrected that in github top-of-tree if you guys wanna pull it and > check it out.
GLSL Timothy Lottes shader doesn't work now after compiling to the newest Git.