> Oh, okay, I was a bit confused! I wasn't considering that month+ old post where I > linked to another section of the forums as a "link", I thought you meant an outside > link: it was actually Lord_Nightmare who posted the link to the Dropbox. > > Like I said, we got some 100MB 600dpi TIFF scans from Al of Armor Attack, Berzerk, > Blitz, Clean Sweep, Cosmic Chasm, Hyper Chase, Scramble, Solar Quest, Spinball, Star > Hawk, and Star Trek back in August 2013... Assuming those and the stuff from this > Dropbox are all good enough to be cleaned up, vectorized and .lay files made, that > would mean we still need to have decently scanned: > - Bedlam (GCE, 1982) > - Dark Tower (Prototype) (GCE, 1983) > - Fortress of Narzod (GCE, 1982) > - Heads Up (aka Soccer Football) (GCE, 1983) > - Mr. Boston Clean Sweep (GCE, 1982) > - Polar Rescue (GCE, 1983) > - Pole Position (GCE / Namco Ltd., 1983) > - Rip-Off (GCE, 1982) > - Space Wars (GCE, 1982) > - Spike (GCE, 1983) > - Star Castle (GCE, 1982) > - Star Ship (GCE, 1982) > - Web Warp (GCE, 1983) > - Web Wars (GCE, 1983) > > After that is all done, we can start in on the homebrew overlays. Our current Vectrex > artwork pack has artwork overlays for several homebrew games. > > [EDIT] It seems Berzerk, Mine Storm, Scramble and Solar Quest have already been > vectorized to EPS, assuming that they are accurate: > http://computer-classics.de/cah_blog2/test-resource-post/vectrex/ > > Hope this helps. > > - Stiletto
Yeah, thanks, that helped indeed . Now, i just need a "trusted source" of those overlays that are allready done . I checked your computer-classics link and I am wondering about the files I get. They are PDFs and are seperated into one color file and one alpha file. I am assuming those are prepared for people that want to reproduce or make those overlays for themselves. I am wondering especially about the alpha-file, as it seems wrong, if you intend to use it with MAME, mainly because the areas are not "filled" with black, except the copyright font text. Do you have a good working layout file, that is done for MAME? So, I could take a look into it, how it is build. I just want to understand the logic behind it, as I think that i.e. Minestorm is not properly done. I am pretty sure that the crosshairs and coordinate system are not transparent on the original overlay, therefore the alpha is wrong, as there are no crosshairs+coordinate system included. Once, I have a clue, how the layouts are working, I will start to vectorize missing files. Other than this, the files are really decent in terms of quality. Maybe "overdone", as I think 300dpi would also be well enough, for vectorizing AND printing them. I think I can help out, with some of the missing official overlays and also have the "red" Vector-Pilot overlay for the homebrew-section.
thx in advance.. u-man
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