I dunno. I made a bug report, and we'll see whether anything should and does come from it.
> I assume under Linux because under Windows 7 this option never worked. The only option for integer scalling is still directdraw without hardware stretching enabled or use cleanstretch option from cabmame/groovymame.
This game works fine, that how is d3d/opengl scalling works. I think resolution 512x240 is also ok. Well, maybe 240 should be 224 just like many other games from that era.
Scifi frauds. SF illuminates.
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