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Traso
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Reged: 01/15/13
Posts: 2687
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Re: weird lines in Kangaroo.....
05/20/15 09:11 PM


I dunno. I made a bug report, and we'll see whether anything should and does come from it.



> I assume under Linux because under Windows 7 this option never worked. The only option for integer scalling is still directdraw without hardware stretching enabled or use cleanstretch option from cabmame/groovymame.

This game works fine, that how is d3d/opengl scalling works.

I think resolution 512x240 is also ok. Well, maybe 240 should be 224 just like many other games from that era.


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Entire thread
Subject Posted by Posted on
* weird lines in Kangaroo..... Traso 04/03/15 10:37 AM
. * Re: weird lines in Kangaroo..... H@P  04/15/15 10:09 AM
. * Re: weird lines in Kangaroo..... Traso  04/24/15 07:29 AM
. * Re: weird lines in Kangaroo..... haynor666  05/15/15 04:19 PM
. * Re: weird lines in Kangaroo..... Traso  05/20/15 09:11 PM
. * Re: weird lines in Kangaroo..... uman  04/09/15 01:19 PM
. * Re: weird lines in Kangaroo..... Traso  04/15/15 08:29 AM
. * Re: weird lines in Kangaroo..... SmitdoggAdministrator  04/03/15 03:04 PM
. * Re: weird lines in Kangaroo..... Traso  04/04/15 02:32 AM
. * Re: weird lines in Kangaroo..... Traso  04/09/15 02:17 AM
. * Re: weird lines in Kangaroo..... Tomu Breidah  04/09/15 08:01 AM

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