> > I dunno if it's my computer, or the state of the emulation, but when I try running > > breakout, it runs very slowly. At only about 27% > > Build from today for me runs about 85% up until the ball is served, then about > 101-102% (64-bit build, Windows 7, i5-4570 CPU @ 3.2GHz). Brings me barely into the > green zone for a play. Keep in mind this is purely a discrete game requiring much > computational power to simulate/emulate all the component's low level behaviors.
Correct. Discrete games really take every cycle with gratitude they can get. Please bear in mind: You are emulating a discrete game running at about 14Mhz. This means we are modelling quite a number of devices connected to this clock. In addition, the analogue components are modeled using a SPICE type engine. So we are doing tons of Ax=u linear system solving in parallel and for time domain components repeat this until a newton raphson algo found a solution. Real hard number crunching.
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