> > My excuse is that you're so stupid that you don't need any answer. You should pay > > more attention to MAMEUIFX whatsnew because I've been the *first* person who > > supported in the *first* place Jezze HLSL code *before* it was included in official > > MAME! Fuck off, you're too stupid for my IQ. > > > > http://mame32fx.altervista.org/home.htm > > Now if Moogly didn't write the original code at the first place you wouldn't have any > firsts or anything to support. > > That being said, please calm down!
I'm calm. He should stop to act like he has his head plugged into his asshole. I never used HLSL frequently. I still don't use it now that it has been improved and fixed. I prefer OpenGL GLSL shaders mainly because my old PC suffers with HLSL and it's 100% solid speed with the 99% of games I usually play with GLSL. Stop. It's still my opinion that a project that wants to become completely multi-platform and portable on every system/OS should use the better video renderer available. This maybe makes Moogly unhappy, it's not my problem.