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Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks?
05/03/15 02:27 PM
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> Samurai Shodown III is a NeoGeo game. It has 4 buttons and they're regular digital > buttons, not pressure sensitive. On a NeoGeo MVS arcade cabinet or the original AES > joystick, the buttons were arranged in a single curved row.
Yeah, some games use the time you hold the button to distinguish between light/heavy (quick tap for light, press a bit longer for heavy), but no NeoGeo game uses pressure-, displacement- or velocity-sensitive buttons.
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