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Vas Crabb
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Reged: 12/13/05
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Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks?
05/03/15 02:27 PM


> Samurai Shodown III is a NeoGeo game. It has 4 buttons and they're regular digital
> buttons, not pressure sensitive. On a NeoGeo MVS arcade cabinet or the original AES
> joystick, the buttons were arranged in a single curved row.

Yeah, some games use the time you hold the button to distinguish between light/heavy (quick tap for light, press a bit longer for heavy), but no NeoGeo game uses pressure-, displacement- or velocity-sensitive buttons.







Entire thread
Subject Posted by Posted on
* Samurai Shodown III - What should the button assignments be for light/heavy attacks? dman777 05/03/15 02:34 AM
. * Do you mean.... Tomu Breidah  05/04/15 09:05 AM
. * Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? AWJ  05/03/15 03:46 AM
. * Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? Vas Crabb  05/03/15 02:27 PM
. * Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? Tomu Breidah  05/03/15 04:27 AM
. * Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? dman777  05/04/15 01:42 AM
. * Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? Foxhack  05/04/15 02:05 AM
. * Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? dman777  05/04/15 06:49 AM
. * Re: Samurai Shodown III - What should the button assignments be for light/heavy attacks? MooglyGuy  05/04/15 08:23 AM

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