DMala |
Sleep is overrated
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Reged: 05/09/05
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Posts: 3989
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Loc: Waltham, MA
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Re: Don't forget Crazy Taxi!
04/23/15 03:28 AM
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> > I could've sworn I read back in the day that XBLA games were coded in a language > > making them more universal, but I guess I was wrong. > > XBLA Indie games were all written in .NET and XNA which makes them theoretically > portable (even to Linux, potentially) but XNA was cancelled by MS so they won't > implement it on XBone or Win10. It's unclear if the games could be extracted somehow > from a 360 and coaxed into running on a third-party reimplementation (there's at > least one F/OSS XNA clone), but either way MS is apparently not interested in keeping > those games running. > > Regular XBL games on the 360 from AAA publishers like Sega and EA (including > Afterburner Climax) are written using the same dev tools as full disc games and > compiled to native PowerPC code.
The ADD over at Microsoft gets a little tiresome after a while. The come up with something that's actually cool, hype it as the Next Big Thing, and a year later it's dead and buried. XNA, DES, Desktop Gadgets, they do it over and over, and then they wonder why developers don't bother after a while.
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