> > Wow. Did he also submit improvements to the Voodoo Banshee driver? Because that > shot > > of the green looks pretty damn clean. Apologies, I haven't kept up with development > > much, but I recall the Voodoo / 3DFX stuff being usable but somewhat broken (due to > > unemulated features) in the past. > > Having looked at his commits, I don't see anything having to do with the Banshee > other than some minor glue logic, so I suspect it's one of those things that just > happens to work. I'm not terribly surprised, as I'd always been under the impression > that the Voodoo Banshee was an incremental revision from the Voodoo 2, otherwise it > would have been called the Voodoo 3.
The Banshee was apparently created with only parts of a Voodoo 2's 3D stuff, and some 2D stuff tacked on, so it would be a... sidevision? Heh. Sorry. I mean, it worked well, but wasn't as powerful as a Voodoo 2, at least not in the 3D stuff.
My source is Wikipedia so as usual, grain of salt and stuff.
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