> Wow. Did he also submit improvements to the Voodoo Banshee driver? Because that shot > of the green looks pretty damn clean. Apologies, I haven't kept up with development > much, but I recall the Voodoo / 3DFX stuff being usable but somewhat broken (due to > unemulated features) in the past.
Having looked at his commits, I don't see anything having to do with the Banshee other than some minor glue logic, so I suspect it's one of those things that just happens to work. I'm not terribly surprised, as I'd always been under the impression that the Voodoo Banshee was an incremental revision from the Voodoo 2, otherwise it would have been called the Voodoo 3.
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