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Re: A view HLSL questions and just wonder, what happened to this.
01/22/15 06:16 PM
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> I really wonder what happened with this topic: > http://www.mameworld.info/ubbthreads/sho...p;vc=1&new= > > Is this allready implemented inside of the HLSL Vector settings? Or has RobeeJ just > gave up and I should contact him? > > I know that we have Vector Bloom in HLSL, which is some kind of a glow. Sadly this > Bloom shows up artefacts or get blocky really fast.
Short answer is no, that, specifically, wasn't implemented in MAME. MY understanding is that RobeeJ's code was software-based (CPU). Whereas MooglyGuy's was implemented in HLSL (GPU). I'm not going to tell you how to configure your system, but you shouldn't need much bloom to simulate a vector monitor. At higher bloom levels it doens't look good; vector or raster.
> My second question is regarding this topic: > http://www.mameworld.info/ubbthreads/sho...amp;o=&vc=1 > > As far as I understand this, the only ways to test this shader is to have a SDL MAME > on Linux or to use UME. Am I right with this? >
That is not 100% correct. You need SDLMame, but it runs on windows.
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