Hi,
I've built SDLmame 0156 version and if I enable multithreading in the INI file it won't load. It just seems to hang up otherwise it seems to work ok. Is this a know issue with SDL builds on Windows?
Since, I think, SDL 2.0 is the default, I wasn't sure if I need to change something when doing a build. Can someone confirm that this command and options are/should be correct for an SDL build?
Code:
make -j5 TARGETOS=win32 TARGET=mame OSD=sdl PTR64=1 NOWERROR=1
Additionally, I also have the following 3 DLLs in the folder with the exe: QtCore4, QtGui4, SDL2. These 3 dlls and (SDL.dll) work with 0155. I don't think I need to replace those, but if I do, please point me in the right direction.
Also, should I be posting SDL related questions on the Bannister forums?
Here is the Verbose output: Code:
Available videodrivers: windows dummy Current Videodriver: windows Display #0 Renderdrivers: direct3d (0x0) opengl (0x0) opengles2 (0x0) software (0x0) Available audio drivers: xaudio2 directsound winmm disk dummy Build version: 0.156 (Dec 18 2014) Build architecure: SDLMAME_ARCH= Build defines 1: SDLMAME_WIN32=1 Build defines 1: LSB_FIRST=1 PTR64=1 DISTRO=generic SYNC_IMPLEMENTATION=win32
SDL/OpenGL defines: SDL_COMPILEDVERSION=2003 USE_OPENGL=1 USE_DISPATCH_GL=1 Compiler defines A: __GNUC__=4 __GNUC_MINOR__=9 __GNUC_PATCHLEVEL__=1 __VERSION_ _="4.9.1" Compiler defines B: __amd64__=1 __x86_64__=1 Compiler defines C: Enter init_monitors Adding monitor screen0 (1920 x 1200) Leave init_monitors Enter sdlwindow_init Using SDL multi-window OpenGL driver (SDL 2.0+) Loaded opengl shared library: Leave sdlwindow_init OpenGL: NVIDIA Corporation OpenGL: GeForce GTX 750 Ti/PCIe/SSE2 OpenGL: 4.4.0 NVIDIA 344.11 OpenGL: texture rectangle supported OpenGL: non-power-of-2 textures supported (new method) OpenGL: vertex buffer supported OpenGL: pixel buffers supported OpenGL: framebuffer object supported OpenGL: GLSL supported OpenGL: max texture size 16384 x 16384 DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels Keyboard: Start initialization Input: Adding Kbd #0: System keyboard Keyboard: Registered System keyboard Keyboard: End initialization Mouse: Start initialization Input: Adding Mouse #0: System mouse Mouse: Registered System mouse Mouse: End initialization Joystick: Start initialization Joystick: End initialization Unable to load winpcap: 7e Region ':user1' created
Thanks!
|