I believe I read that in 0156 release that SDL2.0 is the default for SDL builds. Since I'm rather ignorant around SDL anyway, I'm not sure how to ask my question. But, I was curious about what this gains for MAME, specifically, the shaders? Does it mean the shaders' code can be larger in length now than is was previously?
The main reason I am curious is that I was playing around with some of the SDL shaders and by adding a line or two I seem to be getting an error that leads me to believe that the shader is too big.
Thanks!
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