> > That's perfectly correct though. The emulation is badly hacked (short circuiting > > input processing of subcpus, removing hardware buffers, etc) in order to try to > hide > > some of the latency, often desynchronizing parts of the graphics. > > I think you're mistaking GroovyMAME with Shmupmame. The emulation layer is not even > touched by our patch.
Indeed.
OG.
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