> I'd imagine ODE or PhysX hooked to real 3D modeled pinball tables. Then some shaders > and HDR image-based lighting to make it photorealistic. One can dream, right? :P
Part of the idea behind the OSD branch with BGFX, besides that Moogly can then write HLSL once and run it everywhere, is that BGFX gives us a real high-performance proven-in-shipping-games rendering backend. And hardware rasterization of vector-format artwork.
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