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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Pinball Progress
10/02/14 09:44 PM


> I'd imagine ODE or PhysX hooked to real 3D modeled pinball tables. Then some shaders
> and HDR image-based lighting to make it photorealistic. One can dream, right? :P

Part of the idea behind the OSD branch with BGFX, besides that Moogly can then write HLSL once and run it everywhere, is that BGFX gives us a real high-performance proven-in-shipping-games rendering backend. And hardware rasterization of vector-format artwork.







Entire thread
Subject Posted by Posted on
* Pinball Progress Antny 09/28/14 04:32 AM
. * I want to point this out to all. Dullaron  10/02/14 12:25 PM
. * Re: I want to point this out to all. Anonymous  10/04/14 10:18 AM
. * Re: Pinball Progress TafoidAdministrator  09/28/14 09:26 AM
. * Re: Pinball Progress Comboman  10/03/14 08:04 PM
. * Re: Pinball Progress Antny  10/02/14 01:26 AM
. * Re: Pinball Progress Ville Linde  10/02/14 02:14 AM
. * Re: Pinball Progress R. Belmont  10/02/14 09:44 PM
. * Re: Pinball Progress Ville Linde  10/03/14 06:18 PM
. * Re: Pinball Progress Olivier Galibert  10/02/14 10:22 AM
. * Re: Pinball Progress Antny  10/02/14 02:40 AM
. * Re: Pinball Progress R. Belmont  10/02/14 09:39 PM
. * Re: Pinball Progress Ville Linde  10/03/14 06:30 PM
. * Re: Pinball Progress Antny  10/03/14 02:30 AM
. * Re: Pinball Progress R. Belmont  10/03/14 05:53 PM
. * Re: Pinball Progress RATMNL  10/02/14 09:34 AM
. * Re: Pinball Progress RobbbertModerator  10/01/14 03:29 AM
. * Re: Pinball Progress MooglyGuy  10/02/14 12:36 AM
. * Re: Pinball Progress B2K24  10/01/14 05:26 AM
. * Re: Pinball Progress RobbbertModerator  10/01/14 08:02 AM
. * Re: Pinball Progress R. Belmont  10/01/14 07:09 PM
. * Re: Pinball Progress Dullaron  10/01/14 08:15 PM
. * Re: Pinball Progress Traso  09/30/14 05:01 AM

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