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peter ferrie
MAME Fan
Reged: 10/06/10
Posts: 46
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Re: Gundam Wing: Endless Duel
09/21/14 04:28 AM


> Our disassembler isn't so good at handling architectures like 65816 where the
> instruction encoding is dynamic and constantly changes.

Yes, I understand that. It can't be done statically because the REP might far from the current function, and it can't be done dynamically because the code being disassembled might follow a SEP.
I didn't intend to suggest that it's any kind of bug, just a source of difficulty.







Entire thread
Subject Posted by Posted on
* Gundam Wing: Endless Duel peter ferrie 09/20/14 12:10 AM
. * Re: Gundam Wing: Endless Duel Master O  09/26/14 06:02 AM
. * Re: Gundam Wing: Endless Duel peter ferrie  09/26/14 05:30 PM
. * Re: Gundam Wing: Endless Duel Master O  09/27/14 06:53 AM
. * Re: Gundam Wing: Endless Duel AWJ  09/20/14 09:51 PM
. * Re: Gundam Wing: Endless Duel peter ferrie  09/21/14 04:28 AM
. * Re: Gundam Wing: Endless Duel Master O  09/20/14 07:40 PM
. * Re: Gundam Wing: Endless Duel Sune  09/22/14 03:11 PM
. * Re: Gundam Wing: Endless Duel Master O  09/22/14 11:37 PM
. * Re: Gundam Wing: Endless Duel Anonymous  09/26/14 12:30 PM
. * Re: Gundam Wing: Endless Duel peter ferrie  09/21/14 01:19 AM
. * Re: Gundam Wing: Endless Duel peter ferrie  09/22/14 12:39 AM

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