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Re: can someone explain to this somewhat layman what exactly happened to make Raiden II finally playable?
09/18/14 10:27 PM
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> So for anyone else who might have looked at this thread hoping to find an > explanation, here it is: > > "Seibu decided to make the predecessor to bullet hell shmups but their pitiful V30 > CPU couldn't handle it, so they made a chip to do all the trig calculations and > hitbox detection and sprite list DMA. It also obfuscates the rest of the hardware > registers for fun. (Contrast with the rest of the game manufacturing world, who > simply dropped in fast 68000s or in the case of Gradius III 2 of them). > > As I understand it the missing bullet sprites we had for the last year or so was > essentially a typo in the previous attempts to fix the game rather than a protection > function that had eluded people. It often helps to get away from code you're stuck on > and come back having forgotten your assumptions." > > Kinda nuts that last part about the bullet sprites, now I understand what OG meant > before.
That's hilarious!
"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
C.D.~"
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