> Just looked at the vertical game issue. I thought it was just lack of resolution. But that's not it. If you rotate the shadow mask then everything looks fine again. Either I'll have to do separate versions of the shader with a rotated shadow mask patterns, or have the sjader guess if it's vertical/horizontal based on the resolution. Because the shader doesn't know it's going to be rotated and apparently it needs to.
I think baseline knows, which is why the lines are horizontal and vertical, respectively.