> > > > Thank you. > > > > Question: why is the games list for the FX build so small ? The UI lists around > > > 11000 > > > > games. > > > > > > 10000+ mechanicals/pinballs/fruit machines which probably will never work in MAME > > > (though never say never) removed from the core MAME.LST file... > > > > you seem a bit out of the loop: dozens of pinballs have now working DMD displays > and > > you can run through their attract mode and listen to their soundtrack... > > Maybe... but you got your answer by yourself: "dozens" of pinballs partially working > and 10000+ (expecially fruits) which are still flagged as SKELETON driver... I'm not > criticizing or whatever else. It's a fact and I don't see anything wrong in keep them > disabled in a derivative build.
True. And I understand that from a gamers' perspective (as the average FX user), displaying the attract mode in a DMD display is not exactly being playable. At the same time, I think it is important to point out that an increasing number of these drivers are getting attention, often to the point of being to become as working as they can ever be without some physical simulation of the actual pinball table