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Re: Raiden II
09/08/14 12:32 PM
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> > > Kind of surprised nobody's talking about this. I'm floored. > > > > > > Incredible work by Kale and OG. Thank you very much for all that you do! > > > > > > http://i.imgur.com/Xnw4oeu.jpg > > > > Is there an article to go with the pic? > > Showing what been work on here. http://mame.dorando.at/svn/ > > The game isn't stable yet. There are some flickering going on after the jet left out > of the trees and turning itself aiming north. It still need to be redump to get the > missing ROM's. Probably the missing ones will make it work better. Don't get down > when the Dev stop working on it. Later it will get pick back up again soon as the > missing ROM's get dump. > > > K:\UME>mame64 raiden2 > jj4b02__ami18cv8-15.u0342.jed NOT FOUND (NO GOOD DUMP KNOWN) (tried in raiden2 r > aiden2) > jj4b01__mmipal16l8bcn.u0341.jed NOT FOUND (NO GOOD DUMP KNOWN) (tried in raiden2 > raiden2) > WARNING: the game might not run correctly. > Average speed: 100.00% (3 seconds) > > K:\UME>pause > Press any key to continue . . .
Those are PALs, they have to do with address decoding or interfacing, and they are not necessary to be dumped for the game to be playable. (They are necessary only to repair broken PCBs)
LN
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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