> Nice work, unfortunately doesn t work with intel chipset under linux i get the > following outpout from the terminal : > src/osd/sdl/gl_shader_tool.c GL Error: object 0x8 compilation > failed > src/osd/sdl/gl_shader_tool.c:370 glInfoLog: 0:45(17): error: > initializer of const variable `U' must be a constant expression > 0:46(17): error: initializer of const variable `W' must be a > constant expression > > failed to process shader: /
Yeah. The linux intel drivers have a shader compiler that complains about everything. I think it might not work with the CRT-geom shader either without changes.
It's only hard to fix right now because the shader works fine with the intel's windows drivers and I haven't checked into running linux natively on my Surface Pro 3 (the only thing I have with intel graphics) because the hardware isn't well supported in linux right now.
But I'll try to get it figured out and fix it when I have some free time.