> > Missing the cornersize. Rounded off the four points into rounded corners. Like the > > old TVs had back then. Only thing missing. Find it in the CRT-geom-20120130 but I > > have no idea how to port that over onto Lottes_CRT. What I'm saying is I don't know > > which part of coding to use. Can't port that part over then don't worry about it. > > > > So far I like this. > > Well, so far it's almost all just stuff that Timothy Lottes had in his shader. I > didn't want to fill it with stuff from all of the other CRT shaders. Especially not > at first. > > If it sticks around in the same state for a while, I'll take a shot at optimizing it > a bit for speed/space. Then down the line extra features can be added. Not that I'm > in charge of this or anything. It's not my shader and it's in the public domain. So > anybody can add whatever they want... > > But it would probably be easy to rip out the shadow mask effect from this and replace > the one in the CRT-geom shader to get everything you want...
Let see what happen next. He might want to continue working on it. I'm not touching anything. Leaving it the way it is.