> Missing the cornersize. Rounded off the four points into rounded corners. Like the > old TVs had back then. Only thing missing. Find it in the CRT-geom-20120130 but I > have no idea how to port that over onto Lottes_CRT. What I'm saying is I don't know > which part of coding to use. Can't port that part over then don't worry about it. > > So far I like this.
Well, so far it's almost all just stuff that Timothy Lottes had in his shader. I didn't want to fill it with stuff from all of the other CRT shaders. Especially not at first.
If it sticks around in the same state for a while, I'll take a shot at optimizing it a bit for speed/space. Then down the line extra features can be added. Not that I'm in charge of this or anything. It's not my shader and it's in the public domain. So anybody can add whatever they want...
But it would probably be easy to rip out the shadow mask effect from this and replace the one in the CRT-geom shader to get everything you want...