> Holy cow. This shader looks amazing. > > I used Haze's SDLMAME build, and it seems like SDLMAME in Windows has way more audio > latency than the Windows MAME. Can anything be done about that?
Default has it at 2. -audio_latency 1 will make it better.
> Also, for some reason, SDLMAME in Windows doesn't seem to work correctly with G-Sync. > I get choppiness in it, but Windows MAME is fine.
Not sure. There is -video soft and -video opengl (where available).