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Sune
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Reged: 09/21/03
Posts: 5648
Loc: Lagoa Santa, Brasil
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Re: Assigning multiple buttons to a UI function
08/08/14 02:16 AM


> I was wondering if any of you can tell me if it's possible to map multiple gamepad
> buttons to a MAME UI function?
>
> Now keep it in mind....I don't mean simply mapping for example Joy button 1 + Joy
> button 2 to "Pause". I realize you can do this already. What I want to achieve, is a
> way to map Joy button 1, and then Joy Button 2, but set it up so that MAME REQUIRES
> me to hold Joy Button 1 down while pressing Joy Button 2 in order for the xxx
> function to activate.

No, that is not possible. When you map controls so that two simultaneous button presses are required to perform a single action, there is no way to set the order.

Example: If I map G+H (in that order) on my keyboard to player 1 start I can hold G and then press H - or I can hold H and then press G.

Instead of mapping button 1 and button 2 on your gamepad, why don't you just just map start + select or some other combination of buttons that aren't used during gameplay. R1 + Select or whatever.

Am I misunderstanding your question?

S







Entire thread
Subject Posted by Posted on
* Assigning multiple buttons to a UI function Outrun2006 08/08/14 12:21 AM
. * Re: Assigning multiple buttons to a UI function Sune  08/08/14 02:16 AM
. * Re: Assigning multiple buttons to a UI function Outrun2006  08/08/14 10:32 AM
. * Re: Assigning multiple buttons to a UI function Sune  08/08/14 07:05 PM
. * Re: Assigning multiple buttons to a UI function Outrun2006  08/08/14 07:23 PM
. * Re: Assigning multiple buttons to a UI function Traso  08/08/14 11:51 PM
. * Re: Assigning multiple buttons to a UI function Outrun2006  08/09/14 12:52 AM
. * Re: Assigning multiple buttons to a UI function Traso  08/10/14 05:36 PM
. * Re: Assigning multiple buttons to a UI function TafoidAdministrator  08/08/14 10:46 AM
. * Re: Assigning multiple buttons to a UI function Traso  08/08/14 03:16 AM

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