Sune |
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Reged: 09/21/03
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Posts: 5648
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Loc: Lagoa Santa, Brasil
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Re: Assigning multiple buttons to a UI function
08/08/14 02:16 AM
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> I was wondering if any of you can tell me if it's possible to map multiple gamepad > buttons to a MAME UI function? > > Now keep it in mind....I don't mean simply mapping for example Joy button 1 + Joy > button 2 to "Pause". I realize you can do this already. What I want to achieve, is a > way to map Joy button 1, and then Joy Button 2, but set it up so that MAME REQUIRES > me to hold Joy Button 1 down while pressing Joy Button 2 in order for the xxx > function to activate.
No, that is not possible. When you map controls so that two simultaneous button presses are required to perform a single action, there is no way to set the order.
Example: If I map G+H (in that order) on my keyboard to player 1 start I can hold G and then press H - or I can hold H and then press G.
Instead of mapping button 1 and button 2 on your gamepad, why don't you just just map start + select or some other combination of buttons that aren't used during gameplay. R1 + Select or whatever.
Am I misunderstanding your question?
S
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