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Re: Where did Nintendo go wrong with the Nintendo 64!
08/07/14 06:45 AM
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> May I ask You, why You keep comparing N64 with Model 2 ???
Stupidity. The comparison makes no sense at all. The whole point of high-cost arcade systems like Model 2 is to provide an experience you can't afford to have at home. That can be done with superior graphics, unique control setups, immersive cabinets, etc. It becomes a decent value proposition because the high initial cost is amortised over a large number of gamers.
The N64 was a living room console built to a living room price. That places constraints on it straight away. At the time, even things like high-performance RAM were very expensive. Console games themselves also have to be affordable as you need to sell lots of them. On a ROM-based console this puts a limit on the data size you can work with, as fast ROM is not cheap.
There are different limitations in the kind of content you can sell in arcade games vs home console games. An arcade game needs immediate pulling power, to get the person walking past to put a coin in. It also has to be over relatively quickly - even a relatively long game like a beat-em-up or run-and-gun can still usually be finished in under an hour. Since an arcade is often a social experience with a mixture of friends and strangers, having good competitive or cooperative multiplayer can make for more lasting appeal.
On the other hand, people spend more time with a console game. For a game a good value proposition, it either needs to have a decent amount of content so it'll take a while to complete, or be a game that you'll want to play more than once. That's why you get RPGs with longer stories, multiple outcomes etc. Also things like driving games that let you track your performance as you improve over an extended period.
It's pointless to compare the two, and I'm pretty sure he wasn't around to experience either in its original form, so he has no point of reference.
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