> And KI-Gold, being somewhat of a port of KI2.... I noticed (I believe) the > reflections (on some smooth floors) of the characters in the Arcade game looked > different than the reflections of the characters on the N64 version. The Arcade > version... look at Fulgore's level. Then look at the same stage on the N64. It's more > like a Sprite flip.
The arcade was pure software, no GPU, and it could stream textures off the HDD. There are obviously going to be differences porting that to any system prior to the PS3/X360 generation.