> > Considering when it came out, shouldn't of the games been comparable to early Sega > > Model 3 games! I noticed when working on a Texture Pack, how small the textures > are, > > was that the max size files that it could process! I think it could of been good > but > > lacked something so they couldn't get close to the best out of the machine or video > > chip. > > The plastic analog stick.
I say the D-Pad. I had to mod it to play decently on KI-Gold. And by "Mod it" I mean I dremeled out a round piece of plastic, hot glued that onto the + cross shaped D-Pad -just so I could hit the diagonal directions better.
eta: You know? We were promised Killer Instinct, but never got it ("Coming to your home in 1995!").
And KI-Gold, being somewhat of a port of KI2.... I noticed (I believe) the reflections (on some smooth floors) of the characters in the Arcade game looked different than the reflections of the characters on the N64 version. The Arcade version... look at Fulgore's level. Then look at the same stage on the N64. It's more like a Sprite flip.