> I don't know. The Dreamcast library seemed pretty cookie cutter to me. Launched with > platformers, racing games, and fighting games. All pretty standard stuff.
Disagree. There was a pretty deep vein of unusual on the Dreamcast, even in the west. (Where's the PS2 equivalent of Jet Grind Radio? Or Shenmue?) In Japan it naturally got way crazier, culminating with SeGaGaGa (which someone needs to translate-patch, dammit). > I think it was really more a matter of most Dreamcast games being ports of shallow > arcade games that were designed to be played for about 10 minutes. I mean, 18 > Wheeler: American Pro Trucker for $50? Are you kidding? There's like 5 minutes of > game there.
That I'll grant you as the root of Sega's problems, going back to the 32X and Saturn: in the 8 and (to a lesser extent) 16 bit eras you could do very well on arcade ports. After that you had to at least bundle multiple games together, and they'd better be either really good ports or emulated. Or download-only for $5 or $10, which wasn't an option until PS3/360/Wii.
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