> Well the first 2 things that come to mind are making it too easy to pirate games and > timing it to where the N64 and PS already owned the current market and soon after the > PS2 was assumed better just from when it was released. I think there were some games > that launched with PS2 that had prior DC ports that actually looked superior on DC > but people assumed newer system was better so shittier ports sold better on the PS2. > But also a lot of the games really weren't that fun, at least to me. I mean when I > play Sonic I want constant magic like the originals on the Genesis, not some > horseshit exploration.
I think they should of relied more on their own Muscle instead of 3rd party developers, not saying they could of been evenly competitive with the PS2 but it could of lasted a few more years, PS2 launching with games like SSX really gave it a boast and the ton of developer support it got, to many titles and to many good titles for Sega to keep up with and then you had the Gamecube and Xbox come along not long after, but if they ported the whole Model 3 and Naomi series to Dreamcast and made the games exclusive and made quality ports of them, then their sales would of been a lot higher.
I am the original retro game dork.
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