> Yeah but it went from realtime 3D backgrounds on Model 2 to pre-rendered backgrounds > on PSX so it didn't have to push anywhere near as much geometry around. Isn't that > kind of cheating?
I consider it to be a decent tradeoff given the fairly severe limitations. 640x480 takes up so much VRAM that you can't double buffer, so you must always run 60 FPS or the display will glitch.