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Heihachi_73
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Reged: 10/29/03
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Re: Why Akuma/Gouki's air fireballs seem to be easier to execute in xmcota compared to ssf2t? [nt]
07/25/14 04:15 PM


SSF2T is the first game he was in, so it's bound to be a bit more clunky (just like SF2 WW vs Champion or Turbo/HF). It's just like how it's easier to do juggle/air combos in Tekken 3 than it is in Tekken 1 and 2, although in the first two games the moves also did significantly more damage, e.g. the Dragon Upppercut (Thunder Godfist) vs a Shoryuken/Tiger Uppercut - a TGF counter hit could wipe out nearly 75% of the opponent's health bar, and that doesn't even count the unblockables/power moves in the game.






Entire thread
Subject Posted by Posted on
* Why Akuma/Gouki's air fireballs seem to be easier to execute in xmcota compared to ssf2t? [nt] FMecha 07/25/14 01:57 PM
. * also, why no dash and super jump like in xmcota compared to ssf2t? Tomu Breidah  07/26/14 02:50 AM
. * Re: Why Akuma/Gouki's air fireballs seem to be easier to execute in xmcota compared to ssf2t? [nt] Heihachi_73  07/25/14 04:15 PM
. * Because different games *nt* MooglyGuy  07/25/14 02:47 PM

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