News
Ultimarc
Emu Loader
Programming
MAME Artwork
progetto-SNAPS
MAMEUI
HBMAME
EmuChat
Hardware
The Loony Bin
MAME Artwork X
Entrance
|
Main Index
|
Search
|
New user
|
Login
|
Who's Online
|
FAQ
|
Rules
MAMEWorld
>>
EmuChat
Previous
Index
Next
Flat
FMecha
MAME's (Armchair) Motorsports Consultant
Reged: 01/18/09
Posts: 152
Send PM
Why Akuma/Gouki's air fireballs seem to be easier to execute in xmcota compared to ssf2t? [nt]
07/25/14 01:57 PM
Reply
[title]
Entire thread
Subject
Posted by
Posted on
Why Akuma/Gouki's air fireballs seem to be easier to execute in xmcota compared to ssf2t? [nt]
FMecha
07/25/14 01:57 PM
also, why no dash and super jump like in xmcota compared to ssf2t?
Tomu Breidah
07/26/14 02:50 AM
Re: Why Akuma/Gouki's air fireballs seem to be easier to execute in xmcota compared to ssf2t? [nt]
Heihachi_73
07/25/14 04:15 PM
Because different games *nt*
MooglyGuy
07/25/14 02:47 PM
Extra information
Permissions
Moderator:
Robbbert
,
Tafoid
0 registered and 191 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 1538
Browser Test
|
Delete Cookies
atom-guru
atom-guru
atom-guru
atom-guru
UBB.threads™ 6.3.2