> > glsl_shader_mame0 shader\ "What ever you want to use here" and then save it. > > If you wanted to just use the MAME folder instead of the shader or shaders then do > this. A lot easier. > > glsl_shader_mame0 "What ever you want to use here" and then save it.
Humm, I tried that and it is still trying to open a shader file.
Let's say, as an example, I want to set up a dkong.ini so I an change the overscan value.. let's say overscan(1.0,1.0). If I put:
glsl_shader_mame0 overscan(1.0,1.0)
In the dkong.ini file, SDLMame tried to load that as a shader file: overscan(1.0,1.0).vsh