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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: SDLMame OpenGL Cursor
07/17/14 04:58 PM


> > The tools packages currently supplied include everything necessary to build
> SDLMAME,
> > 32 or 64 bit. Just make OSD=sdl (your usual options here).
>
> Perfect! Thanks!

I checked in a change last night that fixes GLSL problems for many games that switch resolutions; Sonic 2 no longer is half-height after you exit 2-player split screen, for instance. Castlevania on the Genesis remains screwy for some reason.







Entire thread
Subject Posted by Posted on
* SDLMame OpenGL Cursor lamprey 07/11/14 06:53 AM
. * Re: SDLMame OpenGL Cursor lamprey  07/17/14 12:04 AM
. * Re: SDLMame OpenGL Cursor R. Belmont  07/17/14 03:46 AM
. * Re: SDLMame OpenGL Cursor lamprey  07/17/14 07:14 AM
. * Re: SDLMame OpenGL Cursor R. Belmont  07/17/14 04:58 PM
. * Re: SDLMame OpenGL Cursor Dullaron  07/17/14 12:37 AM
. * Re: SDLMame OpenGL Cursor lamprey  07/17/14 02:01 AM
. * Re: SDLMame OpenGL Cursor lamprey  07/18/14 01:14 AM
. * Re: SDLMame OpenGL Cursor Dullaron  07/18/14 01:41 AM
. * Re: SDLMame OpenGL Cursor lamprey  07/18/14 04:01 AM
. * Re: SDLMame OpenGL Cursor SoltanGris42  07/17/14 12:23 AM
. * Re: SDLMame OpenGL Cursor CiroConsentino  07/17/14 12:21 AM
. * Re: SDLMame OpenGL Cursor lamprey  07/17/14 12:47 AM
. * Re: SDLMame OpenGL Cursor Dullaron  07/17/14 01:06 AM

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