Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Loc: Fort Worth, Tx
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Re: SDLMame OpenGL Cursor
07/17/14 12:37 AM
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> Maybe I should start a new thread for this, but in the same vein as trying to get rid > of the cursor.... Does anyone know if this is a compilation option when building > SDLMame? > > I've tried several versions of SDLMame and they all have a cursor sitting in the > middle of the screen when using OpenGL (until you move the mouse of course). Ideally, > I’d like to add the no loading message/no border/no nag/hi score diff too. > > That aside, I can get MAME to compile with no problems. I was going to try building > SDLMame, but I don't have the 64 bit SDL binaries. And, according to the Mame Dev > Tools page, the SDL team doesn't supply those, so you have to build SDL yourself. > Does anyone have a link to those binaries or go they come in any packages that can be > linked to? Or, even some more in depth instructions for windows compilation of > SDLMame would be helpful. > > > Thanks!
Is it the orange pointer? You can turn that off in the mame.ini
ui_mouse 0
If it white then I don't know then.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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