> The "CRT-geom" filter usually has Magenta/Green stripes in other emulators but hasn't > in MAME because to do it right the shader needed to know what resolution was being > output and MAME didn't give that to the shaders in GLSL (I think...)
MAME SVN was recently updated to always fill out the "screen_texture_sz" uniform with the output resolution. I also fixed a bug where that resolution was wrong for multi-head Linux/BSD setups.
If there's anything else that would be useful to have in uniforms, let me know; 0.154 will likely be frozen and released about a week from now so if we can lock in better GLSL support before then it'd be useful.