> Like, this: > > Win32 and Win64 are also supported, but there’s not much reason to use SDLMAME on > that platform, Aaron does a fine job with baseline. > > > is not completely true?
It's become less true as Windows has advanced (the Win7, 8, and 8.1 kernels have gotten progressively more gaming and emulation friendly, which I'd like to assume is Aaron's influence but I could be wrong) and Windows MAME largely has not. SDL builds tend to work better with some controllers (the SDL library autodetects if something works best with DirectInput, raw input, or XInput, where MAME is hardcoded to raw input by default), and SDL's shader system is extremely flexible compared to HLSL (but also less user-friendly).
As an example of what can be done, I chained Moogly's GL port of his NTSC shader with cgwg's CRT-geom shader and got a pretty nice CRT TV simulation.
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