I'm trying to wrap my head around GLSL shaders, but this is new to me. It hasn't been a priority for me to this point, but seeing for the first time a playfield angled to the viewpoint it actually was got me really excited.
I have the MAME src (153). Now I'm stuck where to put this code (which ini/settings?).
I have MAME 153. I have the CRT-geom.vsh I added something like this to bottom of my dkong ini: gl_glsl 1 gl_glsl_filter 1 glsl_shader_mame0 /home/user/.mame/osd/shader/glsl_plain <---my path is different glsl_shader_mame1 /home/user/.mame/osd/CRT-geom <---my path is different
And I've tried editing both the CRT-geom and glsl_plain (or vertical) vsh files with the code you pasted from START of Parameters to the end.
Anyone willing to walk me thru the setup of this specifically (for dkong)?