> It's not just about the PCBs; it's also about the relevant cabinet components that > went into what the games actually looked like at the time. And CRTs and their foibles > are a *huge* part of that.
Please show me the official statement that says that MAME's intention is to preserve arcade games the way they looked back then, including monitors and bezels, and not just to preserve the inner workings of boards.
> Incorrect. For games like Golly! Ghost the electromechanical elements are as much a > part of the game's operation as the ROM code.
O.k., o.k., I understand that there might be games that have these things. But bezels and overlays are definitely not necessary for getting the board to work properly. You know why? Because when I plug in an arcade board to an LCD TV, we neither have bezels, nor overlays, nor CRT look. And the board cares shit about it.
> You say this at a time when the majority of the dev team spends the majority of their > time on MESS, sometimes on machines that had no games at all, and many of which do > not run 100% on any computer available.
But obviously, their goal is to get it to work eventually. Would you still work on it if there was a sure chance that it will never be properly playable? Or would you have started the MAME project if we lived in a world where computers have the power of today, but still work with monochrome text-only displays and cannot show graphics?
> Incorrect. For games with e.g. colored overlays and the like, you are not giving an > accurate representation of the operation without them. Bezels and such similarly > offer a more accurate representation of how the machine operated.
Exactly: You need this stuff to have a proper gaming experience. From a purely technical point of view (are the sprites in the right place, is everything synced with each other etc.), you need nothing of that. And since the MAME documents claim that gaming is merely a nice side effect and that the aim is to preserve how the hardware worked, you don't need anything like that. If my aim is to document the works of a car engine in a simulation program, I don't need to add graphical filters that make the car look like it was polished with a certain brand of wax.
> You're welcome to run -video none -debug if that's the only part of the operation > you're interested in.
Well, it wasn't me who made the claim about the nice side effect. For me, playing the games is the most important thing. The thing is: If that statement about the nice side effect is true, then you should be the one contend with this option.
> Basically, I don't get why this is so important to you. The statement that gameplay > is a nice side effect is entirely true, you will never ever get MAMEdev to admit > otherwise (because the statement is true), and your arguing otherwise changes > nothing.
Exactly: "We're right and no matter what you say, you will never get us to admit otherwise." Yup, you nailed it.
|