> > Mainline is Windows, in my mind, being a Windows user. I understand the that it can > > all be built with 100% source and tools approved by MAMEDEV. My comment was to > > mention that SDL built in Windows has "unique to it" quirks that normal Windows > > 32/64-bit produced builds might not have. This is not to belittle SDL at all, just > to > > inform that it is a slightly different experience for MAME/MESS. > > Eh? There are certain developer-visible differences like the varying debuggers, of > course, but in an end user scenario there should be no obvious 'quirks'. Certainly > the last time I ran a Windows baseline build I never noticed anything out of place > vs. SDL.
The only problem is getting the laser games to work. Fire Fox and Cube Quest. Can you check on your end on the Apple or Linux? Both won't run on Windows SDLMAME64 version. Can run on the Windows MAME64 though. I haven't try the rest of the working laser games yet. Just weird.