> Thank you, good work. > A little advice, you can save work including "horz_screen_bezel.png" and > "horz_screen_mask.png" in "gamename_bezel.png" final assembly. The effect is the same > and you save the space occupied by images and writing lines of code in the > "gamename.lay" file.
I'm not sure I understand. Overlays (screen mask) are displayed using a multiply blend, and bezels are displayed using an alpha blend. So, I don't see how I can combine them.