Code:
# # DIRECT3D POST-PROCESSING OPTIONS #
hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 3 hlsl_prescale_y 4 hlslini %g hlsl_preset -1 hlsl_snap_width 1280 hlsl_snap_height 1024 shadow_mask_alpha 0.000000 shadow_mask_texture aperture.png shadow_mask_x_count 384 shadow_mask_y_count 224 shadow_mask_usize 0.093750 shadow_mask_vsize 0.109375 curvature 0.250000 pincushion 0.030000 scanline_alpha 0.500000 scanline_size 1.000000 scanline_height 1.000000 scanline_bright_scale 1.000000 scanline_bright_offset 0.500000 scanline_jitter 0.500000 defocus 0.000000,0.000000 converge_x 0.2,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.200000,0.000000,0.000000 radial_converge_y 0.000000,0.000000,0.000000 red_ratio 0.850000,0.150000,0.000000 grn_ratio -0.050000,1.050000,0.000000 blu_ratio -0.025000,-0.025000,1.050000 saturation 1.200000 offset -0.150000,-0.160000,-0.160000 scale 1.150000,1.160000,1.160000 power 1.100000,0.950000,0.850000 floor 0.000000,0.000000,0.000000 phosphor_life 0.000000,0.000000,0.000000 raster_bloom_scale 0.15
Edited by Ziggy100 (04/13/14 01:56 PM)
|