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Naoki
Reged: 11/10/09
Posts: 1998
Loc: United Kingdom
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Re: Disappearing sprites in "Street Fighter II"
03/18/14 02:45 PM


> I've observed a strange phenomenon with the arcade board of "Street Fighter II":
> Sometimes, sprites disappear for one frame, only to reappear again.
>
> Have a look:
>
>
> The first image looks normal.
> In the second, a piece of the vase is missing and the elephant trunks are out of
> sync. (Even though the latter one might be because the camera might have caught the
> TV in mid-frame.)
> In the third image, a piece of Dhalsim's foot is missing.
>
> In other instances, I had other issues. For example, I once saw the vase on the right
> side of the stage disappearing completely. (Again, just for one frame.)
>
> Except for the elephant trunks, I noticed those things with my plain eyes. (Which is
> why I did the videos that these screenshots come from in the first place: To check if
> I was only imagining things.)
>
> As I said, these are scenes from playing the game on the real board, that's not an
> emulation. Also, the screen is a typical NTSC CRT TV. (The game is connected with a
> supergun, it's not an actual arcade cabinet.)
>
> My question is: Is this a graphical problem on the physical board (i.e. a hardware
> fault on my specific copy) or is this merely a glitch in the game?
>
> Since the background is still visible when sprites disappear, it cannot be a screen
> error.
>
> So, if this is just the way the game works, how can I recreate this in MAME?
>
> By the way, the version that I used is "Street Fighter II - The World Warrior" (USA
> 910206) (= sf2ua in MAME). The CPS-1 board is the original 10 MHz version (i.e. not
> the 12 MHz Dash board) with the Motorola processor.

It could always be a board error, having a quick check of the PCB to see if there's any scratches on the traces would be an idea.


----
On a quest for Digital 573 and Dancing Stage EuroMix 2

By gods I've found it!







Entire thread
Subject Posted by Posted on
* Disappearing sprites in "Street Fighter II" DaRayu 03/17/14 11:35 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  09/29/14 09:48 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  09/29/14 10:22 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  02/17/15 05:39 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  02/17/15 10:17 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  03/02/15 05:27 AM
. * Re: Disappearing sprites in "Street Fighter II" krick  03/02/15 06:37 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/02/15 06:48 AM
. * Re: Disappearing sprites in "Street Fighter II" krick  03/02/15 06:56 AM
. * 224p vs 240p Zebra  04/05/15 10:07 PM
. * Re: 224p vs 240p grog  04/06/15 11:44 PM
. * Re: 224p vs 240p Zebra  04/14/15 09:13 PM
. * Re: 224p vs 240p grog  04/15/15 01:50 AM
. * Re: 224p vs 240p Zebra  04/15/15 08:44 PM
. * Re: 224p vs 240p Calamity  04/15/15 10:51 PM
. * Re: 224p vs 240p Calamity  04/14/15 11:14 PM
. * Re: 224p vs 240p Zebra  04/20/15 09:16 PM
. * Re: 224p vs 240p Calamity  04/21/15 11:18 AM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  03/05/15 05:12 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/02/15 06:19 AM
. * Re: Disappearing sprites in "Street Fighter II" Sune  09/29/14 10:06 PM
. * Re: Disappearing sprites in "Street Fighter II" Naoki  03/18/14 02:45 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/18/14 12:26 AM
. * Re: Disappearing sprites in "Street Fighter II" DaRayu  03/18/14 12:43 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/18/14 01:16 AM
. * Re: Disappearing sprites in "Street Fighter II" SmitdoggAdministrator  03/18/14 02:25 AM
. * Could it be related to lack of "wait states" in emulation? DiodeDude  03/18/14 02:45 AM
. * Re: Could it be related to lack of "wait states" in emulation? SmitdoggAdministrator  03/18/14 02:48 AM
. * Re: Could it be related to lack of "wait states" in emulation? Anonymous  03/18/14 01:20 PM
. * Re: Could it be related to lack of "wait states" in emulation? R. Belmont  03/05/15 10:12 PM
. * Re: Could it be related to lack of "wait states" in emulation? StilettoAdministrator  03/05/15 10:22 PM
. * Re: Could it be related to lack of "wait states" in emulation? DiodeDude  03/05/15 05:42 AM

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