gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8616
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Loc: southern CA, US
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Re: anyone knows when Mame 0.153 released?
03/05/14 08:20 PM
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>> It has been wait for a long time,still some work to do?the reason anyone who knows?
>You've been around for four years, you should know that the answer to that is that it'll >be released when it's done.
A question that may have been valid nearly 15 years ago, but it is now way obsolete these days.
>If you need your fix, and want the latest version where Pong doesn't work, HLSL is >completely broken and palettes are all screwed up or whatever may happen (everything >might work perfectly) then learn how to compile from source like the rest of us junkies. >Then you can pull down development source code and build your own interim MAME or MESS >whenever you please, on OS X, some kind of Linux, or Windows. It's not a secret how to >do that. This means though that the only thing you may complain about is compiling >errors. And even when asking about compiling errors you may still find yourself going >down in flames.
Almost a good comical MAME FAQ material item worth adding to MAME FAQ imo.
While Pong is likely back in working shape again, it looks like the newly supported CD4066 device could mean either some minor changes in Battle Zone audio or maybe a complete rewrite of entire audio output of Battle Zone. Or maybe a different game altogether, but my guess is Battle Zone audio is next item to be updated.
-- Implemented CD4066 device - Quad Bilateral Switch.
/src/mame/audio/bzone.c
Custom Battlezone filter
#define CD4066_R_ON --
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