gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8611
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Loc: southern CA, US
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Re: anyone knows when Mame 0.153 released?
03/05/14 08:20 PM
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>> It has been wait for a long time,still some work to do?the reason anyone who knows?
>You've been around for four years, you should know that the answer to that is that it'll >be released when it's done.
A question that may have been valid nearly 15 years ago, but it is now way obsolete these days.
>If you need your fix, and want the latest version where Pong doesn't work, HLSL is >completely broken and palettes are all screwed up or whatever may happen (everything >might work perfectly) then learn how to compile from source like the rest of us junkies. >Then you can pull down development source code and build your own interim MAME or MESS >whenever you please, on OS X, some kind of Linux, or Windows. It's not a secret how to >do that. This means though that the only thing you may complain about is compiling >errors. And even when asking about compiling errors you may still find yourself going >down in flames.
Almost a good comical MAME FAQ material item worth adding to MAME FAQ imo. ![](//www.mameworld.info/ubbthreads/images/graemlins/tomato.gif)
While Pong is likely back in working shape again, it looks like the newly supported CD4066 device could mean either some minor changes in Battle Zone audio or maybe a complete rewrite of entire audio output of Battle Zone. Or maybe a different game altogether, but my guess is Battle Zone audio is next item to be updated.
-- Implemented CD4066 device - Quad Bilateral Switch.
/src/mame/audio/bzone.c
Custom Battlezone filter
#define CD4066_R_ON --
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