> Is the coindrop effect ever going to be added to MAME as a native feature? I suppose > you know what I mean: the sound of a coin, followed by a delay until the credit is > registered.
I don't see the problem with us adding a sound sample that is played every time a coin is registered. However I think you have it the wrong way round, the coin mech will tell the game a coin has been inserted before it has dropped. Only in the case of coin mechs configured to generate multiple credits per coin will there be a delay (some old games didn't have adjustable credit options so the cost per game was set on the coin mech).
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