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Anonymous
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Re: Coindrop effect
02/20/14 04:53 PM


> Is the coindrop effect ever going to be added to MAME as a native feature? I suppose
> you know what I mean: the sound of a coin, followed by a delay until the credit is
> registered.

I don't see the problem with us adding a sound sample that is played every time a coin is registered. However I think you have it the wrong way round, the coin mech will tell the game a coin has been inserted before it has dropped. Only in the case of coin mechs configured to generate multiple credits per coin will there be a delay (some old games didn't have adjustable credit options so the cost per game was set on the coin mech).







Entire thread
Subject Posted by Posted on
* Coindrop effect Elapido 07/07/13 02:21 PM
. * Re: Coindrop effect Anonymous  02/20/14 04:53 PM
. * Re: Coindrop effect joey35car  07/09/13 05:17 PM
. * Re: Coindrop effect R. Belmont  07/08/13 06:09 PM
. * Re: Coindrop effect Jdurgi  02/21/14 02:42 AM
. * Re: Coindrop effect italieAdministrator  02/20/14 05:09 AM
. * Re: Coindrop effect McHale  07/07/13 03:24 PM
. * Re: Coindrop effect Envisaged0ne  07/07/13 06:15 PM
. * Re: Coin FX Antny  07/08/13 08:06 PM
. * Re: Coin FX MichaelMichael54321  07/10/13 02:35 AM
. * Updated version of Coin FX 0.3.8b Big Karnak  07/09/13 10:15 PM
. * Re: Updated version of Coin FX 0.3.8b WhoMe  02/19/14 09:38 PM
. * Re: Updated version of Coin FX 0.3.8b Big Karnak  02/20/14 07:41 AM
. * Re: Coin FX Big Karnak  07/09/13 01:18 PM
. * Re: Coin FX Envisaged0ne  07/08/13 10:41 PM
. * Re: Coin FX GimmeClassics  07/17/13 11:27 AM
. * Re: Coin FX B2K24  07/17/13 04:26 PM
. * Re: Coin FX Big Karnak  07/18/13 05:48 AM

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