> But do you remember the lenghty discussion about vsync and input lag when using > Direct3D? I was hoping that a console version doesn't require stuff like vsync to > display a clean picture because it natively synchronizes with the screen (after all, > actual console games never have tearing). Of course, I might be wrong, but that was > my original thought.
Nope. Consoles have used a PC-like video pipeline (double-buffers+vsync) since the PS1 generation, and that includes the same caveats for input lag.
It's funny you say console games don't have tearing; it was a hallmark of the X360 and PS3 that games often went without vsync and had very objectionable tearing because consumers demanded prettier graphics than the hardware could reasonably deliver. Google "Xbox 360 tearing" and see over 9,000 results, for instance.
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